Imagineering Pandora at Home
Learn how to recreate the glowing world of Pandora at home like the Disney Imagineers did!
Ideal for distance learning, students can complete this independently or with other family members to form magical memories and a positive educational experience!
Learn how to recreate the glowing world of Pandora at home like the Disney Imagineers did!
Ideal for distance learning, students can complete this independently or with other family members to form magical memories and a positive educational experience!
Learn how to recreate the glowing world of Pandora at home like the Disney Imagineers did!
Ideal for distance learning, students can complete this independently or with other family members to form magical memories and a positive educational experience!
Overview:
The glowing plants and creatures from Pandora in the movie Avatar enraptured audiences. Disney’s Imagineers decided to recreate the vibrant world of Pandora at Walt Disney World’s Animal Kingdom. Today, you get to be an at-home Imagineer. You’ll follow a similar design process to come up with magical yet practical ways to bring Pandora’s plants and animals to “life” at home.
You’ll receive:
16-page digital PDF of project-based lesson for learner to follow
Part 1: Generating ideas
Part 2: Conduct background research
Part 3: Testing possible solutions
Part 4: Decision-making and project proposal
Part 5: Behind the magic
List of additional supplemental videos and articles for further exploration
Google Docs or Microsoft Word version available by request
Suggested Level:
Grades 6th-12th
Ages 10+
Materials Needed:
Computer
Optional: Printer to print the instructions and questions
Optional: Glow stick(s)
Optional: Some glow in the dark objects (e.g., sticky stars, stickers, paint, highlighters, etc)
Expected Time: 3-4 hours total
Part 1: 15-20 minutes
Part 2: 30-45 minutes
Part 3: 30-45 minutes
Part 4: 90+ minutes
Part 5: 15-20 minutes
Lesson Objectives
Make observations
Generate and revise hypotheses
Synthesize background research
Analyze pros and cons of design prototypes
Justify design choices
Next Generation Science Standards Covered
Ask questions that arise from careful observation of phenomena, models, or unexpected results, to clarify and/or seek additional information
Construct an explanation that includes qualitative or quantitative relationships between variables that predict(s) and/or describe(s) phenomena
Critically read scientific texts adapted for classroom use to determine the central ideas and/or obtain scientific and/or technical information to describe patterns in and/or evidence about the natural and designed world(s).
Define a design problem that can be solved through the development of an object, tool, process or system and includes multiple criteria and constraints, including scientific knowledge that may limit possible solutions.
Use digital tools and/or mathematical concepts and arguments to test and compare proposed solutions to an engineering design problem.
Undertake a design project, engaging in the design cycle, to construct and/or implement a solution that meets specific design criteria and constraints.
Communicate scientific and/or technical information (e.g. about a proposed object, tool, process, system) in writing and/or through oral presentations